Upheaval

Tyrannosaurus

CR 9, N Gargantuan Animal (dinosaur)

Senses: Perception 37, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 40 ft.  Skills: None

Languages: None

Ability Scores: Str 32 (+22), Dex 13 (+12), Con 19 (+15), Int 2 (+0), Wis 15 (+6), Cha 10 (+4)

INIT: +5  CP: +13  HP: 153 (18d8+72)  SA: --  DC: 22

AC: 21  Touch: 7  Flat-footed: 20 [+1 Dodge, +14 Natural, -4 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Bleeding Critical (ex) - Whenever the Tyrannosaurus makes a critical hit, it also inflicts 2d6 bleed damage on its target.

Endurance (ex) - Creatures with endurance gain advantage on endurance-related saves and check.

ACTIONS
Attacks

Swallow Whole (ex) - When a Tyrannosaurus has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Tyrannosaurus is unable to swallow another creature whole against until the wound heals.

Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Tyrannosaurus can also use its bonus action to run its movement in feet again.

DESCRIPTION

Environment: warm forest and plains

Organization: None

Treasure: none

This bipedal dinosaur's front arms seem small compared to the rest of its bulk, but its enormous head is all teeth.