Viper
CR 0, N Tiny Animal
Senses: Perception 9, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 20 ft., climb 20 ft., swim 20 ft. Skills: Athletics -3, Stealth 15
Languages: None
Ability Scores: Str 4 (-1), Dex 17 (+5), Con 8 (+1), Int 1 (-5), Wis 13 (+1), Cha 2 (-4)
INIT: +3 CP: +0 HP: 3 (1d8-1) SA: -- DC: 13
AC: 16 Touch: 15 Flat-footed: 13 [+3 Dodge, +1 Natural, +2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee (Natural) - 1 x bite +5 (1d2-2 plus poison). Reach: 0 ft. Poison - Viper Poison: 1d6/1 CON per round until saved or 5 rounds (DC13)
Environment: any temperate and warm
Organization: None
Treasure: none
Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.