Wasp Swarm
CR 3, N Diminutive Vermin (swarm)
Senses: Perception 9, Darkvision 60
Speed: 5 ft., fly 40 ft. (good) Skills: Athletics -2
Languages: None
Ability Scores: Str 1 (+0), Dex 13 (+2), Con 10 (+5), Int --, Wis 12 (+2), Cha 9 (+0)
INIT: +1 CP: +5 HP: 31 (7d8) SA: -- DC: 16
AC: 15 Touch: 15 Flat-footed: 14 [+1 Dodge, +4 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Weapons, Bleed Effect Immunity: Critical Hits, Sneak Attack, Grapple, Trip
Distraction (ex) - Spellcasters that share the same space with the swarm must make concentration checks when attempting to cast spells.
Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.
Attacks
- Melee - 1 x swarm (2d6 plus poison). Reach: 0 ft. Poison - Wasp Swarm: 1 Dex damage until saved (DC 13) Swarm Attack - A swarm doesn't make attack rolls, but they deal automatic damage to any creature in its same space at the beginning of its turn. Swarm attacks ignore any type of cover.
Environment: temperate forests
Organization: None
Treasure: none
A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.