Upheaval

Wood Golem

CR 6, N Medium Construct

Senses: Perception 0, Darkvision 60, Low Light Vision

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 18 (+7), Dex 17 (+11), Con 25 (+10), Int --, Wis 17 (+11), Cha 1 (+3)

INIT: +3  CP: +8  HP: 64 (8d10+20)  SA: --  DC: 19

AC: 19  Touch: 13  Flat-footed: 16 [+3 Dodge, +6 Natural]

SR: --  Vulnerable: Fire 2  Resistant: Weapons 5  Bypass: Adamantine, +1 weapon

Immunity: Poison, Psychic  Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation, Magic

QUALITIES

Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.

Magic Immunity (ex) - A wood golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that are fire based, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.

Warp wood or wood shape slows a wood golem (as the slow spell) for 2d6 rounds (no save).

Repel wood drives the golem back 60 feet and deals 2d12 points of damage to it (no save).

A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wood golem gets no saving throw against attacks that deal cold damage.

ACTIONS
Attacks

Splintering (Free)(ex, Every 1d4+1 Rounds) - As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Dex save halves).

DESCRIPTION

Environment: any

Organization: None

Treasure: none

This human-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood.