Upheaval

Wyvern

CR 6, N Large Dragon

Senses: Perception 18, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 20 ft., fly 60 ft. (poor)  Skills: Athletics 5, Insight 11

Languages: Draconic

Ability Scores: Str 19 (+7), Dex 12 (+4), Con 18 (+7), Int 7 (+6), Wis 12 (+9), Cha 9 (+7)

INIT: +5  CP: +7  HP: 73 (7d12+28)  SA: --  DC: 19

AC: 19  Touch: 10  Flat-footed: 18 [+1 Dodge, +9 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: Fire 2, Poison 2  Bypass: --

Immunity: --  Effect Immunity: Paralysis, Sleep

ACTIONS
Attacks

Rake (Free)(ex) - When a Wyvern has an opponent grappled at the beginning of its turn, it can rake with all its claws as a free action.

DESCRIPTION

Environment: temperate or warm hills

Organization: None

Treasure: standard

A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.

Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distinct lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from. Wyverns are territorial creatures. Though they occasionally hunt in small groups for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich with prey. Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians, and some lizardfolk and boggard tribes even use them as mounts, although such arrangements are quite costly in terms of food and gold, for few are the wyverns who would willingly serve as steeds for lesser creatures for long. A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.