Xorn
CR 6, N Medium Elemental (earth, extraplanar)
Senses: Perception 14, All-Around VisionThe creature sees in all directions at once. It cannot be flat-footed unless physically immobilized and is immune to sneak attack or flanking., Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 20 ft., burrow 20 ft., earth glide Skills: Intimidation 10, Stealth 10, Appraisal 10, Dungeoneering 10, Nature 10
Languages: Common, Terran
Ability Scores: Str 17 (+11), Dex 10 (+3), Con 17 (+11), Int 10 (+8), Wis 11 (+8), Cha 10 (+8)
INIT: +0 CP: +7 HP: 66 (7d10+28) SA: -- DC: 19
AC: 21 Touch: 10 Flat-footed: 21 [+11 Natural]
SR: -- Vulnerable: -- Resistant: Electricity 10, Slashing 5, Piercing 5 Bypass: Bludgeoning
Immunity: Cold, Fire Effect Immunity: Sneak Attack
Power Attack (ex) - A Xorn may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Xorn does one extra point of damage. The Xorn must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Improved Grappling (ex) - This creature is an expert grappler. It can use its level + strength bonus when making a grapple. This grapple check still counts as a skill check.
Toughness (ex) - This creature is especially resiliant to harm, gaining extra hit points per level.
Earth Glide (ex) - A creature with earth glide can can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence.
Attacks
- Melee (Natural) - 1 x bite +10 (4d6+3). Reach: 5 ft.
- Melee (Natural) - 3 x claws +10 (1d4+3). Reach: 5 ft.
Cleave (ex) - As a standard action, the Xorn can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Xorn may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Environment: Extraplanar (Plane of Earth)
Organization: None
Treasure: standard (precious metals, gems, and magic gems or jewelry only)
This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.
Strange creatures as big around as they are tall, xorns have little interest in natives of the Material Plane- except for the gems and precious metals they might be carrying. Lurking beneath the surface for what might seem long stretches of time to humans, a xorn might wait months, even years, for the right treat to come along, assaulting the being carrying its favorite meal, such as a certain gemstone or the right sort of silver. Adventurers who frequent regions inhabited by xorns often carry with them small chunks of raw ore or relatively inexpensive gemstones or crystals to use as bribes. While the price of a gemstone or piece of metal is often in direct proportion to the object's flavor and desirability as a meal, most xorns are quite gluttonous and prefer quantity over quality when it comes to food Treasure found carried by a xorn or stashed in its lair amounts to little more than snacks set aside for another day. An offering of a particularly delicious (and expensive) jewel or piece of precious metal can swiftly secure a xorn's temporary allegiance. Since xorns can swim through solid rock with ease, they make excellent guides in underground regions. Xorns grow in size as they age. The youngest xorns are approximately 3 feet in size, and can be represented by applying the young simple template to the statistics presented here. The most commonly encountered xorns are about 5 feet tall (and wide), while the largest are 8 feet or more and weigh upward of 9,000 pounds. These elder xorns are giant advanced xorns, but some even greater xorns exist as well, with upward of 15 Hit Dice. Often, an elder xorn possesses class levels as well. These creatures are generally leaders, heroes, or even outcasts or villains in xorn society. A classed elder xorn typically has levels in barbarian or rogue. Xorns aren't particularly religious, but those who do have deep faith are typically druids (though such xorns rarely, if ever, take animal companions, as such followers cannot follow through solid rock, and instead choose to take the Earth domain). Xorn bards and sorcerers are not unheard of either, with bards favoring Perform (sing) as their focus, and sorcerers almost invariably having the Elemental (earth) bloodline.