Yellow Musk Creeper
CR 2, N Medium Plant
Senses: Perception 1, Tremorsense 30A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 5 ft. Skills: None
Languages: None
Ability Scores: Str 17 (+7), Dex 15 (+3), Con 16 (+7), Int --, Wis 11 (+1), Cha 8 (+0)
INIT: +2 CP: +2 HP: 22 (3d8+9) SA: -- DC: 15
AC: 14 Touch: 12 Flat-footed: 12 [+2 Dodge, +2 Natural]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Poison, Psychic Effect Immunity: Enchantment Spells, Illusions, Mental Effects, Paralysis, Polymorph, Sleep, Stun, Suffocation, Starvation
Attacks
- Melee (Natural) - 1 x tendril +5 (1d4+4). Reach: 10 ft.
Create Yellow Musk Zombie (Full Round)(su, Poison) - A yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie. A yellow musk zombie is a rotting creature from which wet green vines have sprouted. It functions as a regular zombie except that it is has the plant creature type and immunities isntead of undead.
Pollen Spray (ex, Mental, Poison) - A yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a Charisma save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain.
Environment: temperate or warm forests and underground
Organization: None
Treasure: incidental
Coiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor.
The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful-it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper. Yellow Musk Zombie A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but with this special quality. Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.
The yellow musk creeper is a slow-moving plant that attacks living creatures and feeds on their Intelligence, eventually turning such creatures into yellow musk zombies. Creepers can be found in moderate to warm climates or underground, and are rarely encountered elsewhere. The actual root of the plant is a large bulbous, brown sac that lies beneath the surface of the ground where the yellow musk creeper grows. Yellow musk creepers lie silent until prey approaches within 10 feet. The small flowers of the creeper then puff a musky-smelling fine powder at a single target, attempting to entrance the target. If attacked, a yellow musk creeper lashes out with its tendrils. Yellow musk creepers are never encountered alone. They always have a retinue of yellow musk zombies with them. These zombies will defend the creeper against all attacks.