Upheaval

Tools

KITS

ItemCostWeight
Alchemist's lab200 gp40 lb.
Alchemist's lab (portable)75 gp20 lb.
Climber's kit75 gp5 lb.
Disguise kit50 gp8 lb.
Healer's kit50 gp1 lb.

Alchemist’s Lab

An alchemist’s lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.

Alchemist's Lab (portable)

This compact version of a full-sized alchemist's lab provides a +1 circumstance bonus on Craft (alchemy) checks.

Climber’s Kit

This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb checks.

Disguise Kit

The kit is the perfect tool for disguise and provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after ten uses.

Healer’s Kit

It is the perfect tool for healing and provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after ten uses.

LOCKS

ItemCostWeightPick DCBreak DCHardness
Lock, Amazing150 gp1 lb.402815
Lock, Average40 gp1 lb.302615
Lock, Good80 gp1 lb.252615
Lock, Very simple20 gp1 lb.202515
Manacles15 gp2 lb.302615
Manacles, masterwork50 gp2 lb.402815

TOOLS AND INSTRUMENTS

ItemCostWeightHardness
Artisan's tools5 gp5 lb.Varies
Artisan's tools, masterwork55 gp5 lb.Varies
Block and tackle5 gp5 lb.5
Bomb Launcher10 gp1/2 lb.--
Censer, Celestial20 gp1/2 lb.--
Censer, Toxic115 gp1/2 lb.--
Crowbar2 gp5 lb.12
Fishhook1 sp--
Fishing net, 25 sq. ft.4 gp5 lb.2
Flint and steel1 gp--
Hammer5 sp2 lb.8
Holly and mistletoe---
Holy symbol, silver25 gp1 lb.8
Holy symbol, wooden1 gp-8
Hourglass25 gp1 lb.2
Ink (1 oz. vial)8 gp--
Inkpen1 sp--
Ladder, 10-foot5 cp20 lb.-
Magnifying glass100 gp-2
Musical instrument, common5 gp3 lb.Varies
Musical instrument, masterwork100 gp3 lb.Varies
Paper (sheet)4 sp--
Parchment (sheet)2 sp--
Pick, miner's3 gp10 lb.8
Scale, merchant's2 gp1 lb.12
Sewing needle5 sp--
Spade or shovel2 gp8 lb.8
Spell component pouch5 gp2 lb.3
Spellbook, wizard's (blank)15 gp3 lb.1
Spyglass1,000 gp1 lb.-
Thieves' tools30 gp1 lb.12
Thieves' tools, masterwork100 gp2 lb.13
Thurible2 gp1 lb.--
Tool, masterwork50 gp1 lb.Varies
Water clock1,000 gp200 lb.8
Whetstone2 cp1 lb.10

Artisan’s Tools

These special tools include the items needed to pursue any craft. Without them, you have to use improvised tools (disadvantage on Craft checks), if you can do the job at all.

Artisan’s Tools, Masterwork

These tools serve the same purpose as artisan’s tools (above), but masterwork artisan’s tools are the perfect tools for the job, so you get advantage on Craft checks made with them.

Bomb Launcher

These odd looking, egg-shaped contraptions have cleverly placed fins that improve bombs' accuracy. Using a bomb launcher when throwing a bomb doubles its ranges. Bomb launchers are destroyed when used.

Censer, Celestial

This blessed thurible holds up to 10 pieces of incense and burns at a rate of 1 stick per hour. If a smokestick is added to the incense in the censer while it burns, creatures with the evil subtype are dazzled for as long as they remain within the area of the resulting smoke.

Censer, Toxic

This ornately etched censer has a small hidden compartment under the heat source that can hold 1 dose of poison. When in use, the censer's heat source indirectly heats the poison, causing it to mix with the burning incense and allow the poison to permeate the air, filling a 20-foot radius centered on the censer. The poison's type changes to inhaled, and it is effective for 5 minutes before it is entirely burned off.

Crowbar

A crowbar it grants a +2 circumstance bonus on Strength checks made for such purposes.

Holy Symbol, Silver or Wooden

A holy symbol focuses positive energy and functions as a Divine Focus in terms of spellcasting. Each religion has its own holy symbol. An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics.

Magnifying Glass

This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.

Musical Instrument, Common or Masterwork

A masterwork instrument grants advantage on Perform checks involving its use.

Scale, Merchant’s

A scale grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals.

Spell Component Pouch

A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

Spellbook, Wizard’s (Blank)

A spellbook has 100 pages of parchment, and each spell takes up one page per spell level.

Thieves’ Tools

This kit contains the tools you need to disable traps and pick locks. Without these tools, you must improvise tools, and take disadvantage on skill checks.

Thieves’ Tools, Masterwork

This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on checks.

Thurible

When filled with coal and common herbs worth 2 sp, this miniature brazier fills an area 30 feet in diameter with light smoke for 1 hour. Any creature in the area of this smoke gains a +2 circumstance bonus on Con saves to resist inhaled diseases.

Tool, Masterwork

This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.

Water Clock

This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.

MASTERWORK TOOLS

Masterwork tools add their enhancement bonus to Craft checks.

Masterwork clothing can add an enhancement bonus to Persuasion or Intimidation checks under appropriate circumstances, at the GMs discretion. That is, a fine, masterwork suit of clothes may aid you in persuasion checks when attempting to win over an important ally you meet at a party, but it probably won't have an effect on checks made to persuade a band of orcs to avoid attacking you.

Enhanced tools may give you bonuses on skill checks, and clothing may grant a limited bonus to charisma-based checks.