Upheaval

Step 11: Choosing Armor

All characters have an Armor Class (AC) score which determines how hard it is to get hit in combat. Your AC is a combination of several different types of bonuses, which we'll discuss below. You also have a flat-footed AC and a touch AC, which we'll cover as well.

Let's walk through a few simple steps used to calculate your AC:

  1. Start with an AC of 10.
  2. Add the AC bonus of your armor
  3. If you are using a shield, at +2 to your AC.
  4. If you are a small sized creature, add 1 to your AC.
  5. Add your Dexterity Bonus or the Max Dex Bonus from your armor, whichever is lower

Step 1: AC 10

AC 10 is the base AC for all characters who do not have any other armor bonuses.

Step 2: Armor

Armor is generally divided into three main classes: light, medium, and heavy. The stronger the armor, the higher the AC bonus you get from it. For instance, breastplates alone grant a +5 armor bonus, while full plate grants a +10. Heavier armors are often quite expensive, too, and so you might not be able to afford the heaviest armor when you start out. Whichever type of armor you choose, you will need to be able to pay for it out of your starting wealth.

Armor CategoryCost (gp)AC BonusMax Dex BonusWeapon ResistanceWeight (lbs)Hardness
Light armor
Cloth102NoneNone510
Leather5034None1010
Medium armor
Soft Breastplate7544None2015
Breastplate10053None2015
Mail15062None3015
Augmented Mail25071None4015
Heavy armor
Partial Plate75010014020
Full Plate1,20011035020
Shields
Shield, light52-None28
Shield, medium122-None38
Shield, heavy302-None510
Armor CategoryExamples
ClothGambeson, quilted wappenrock, reinforced tunic, padded armor
LeatherLeather, hide shirt, leather lamellar, studded leather
Soft BreastplateScale hussar armor, lorica squamata, mail shirt, lamellar
BreastplateSteel breastplate, lorica segmentata, cuir bouilli, coat of plates
MailMail hauberk, kusari
Augmented MailLamellar and mail, mail and plate, splint armor
Partial PlateTransitional era plate armor, o-yoroi
Full PlateMedieval plate armor, dwarven stone plate

See Armor for detailed rules on using armor.

The type of armor you can use also depends on your class. See the chart below for a list of the armor available to you.

ClassArmor ProficienciesShields?
AlchemistLight armor
SpellwrightLight armor, medium armor
BarbarianLight armor, medium armorYes
BardLight armorYes
ClericLight armor, medium armorYes
DruidLight armor and medium armor (non-metal)Yes
ElementalistLight, medium armor
FighterAll armorYes
InquisitorLight armor, medium armorYes
MagusLight armor
MonkNone
OracleLight armor, medium armorYes
PaladinAll armorYes
RangerLight armor, medium armorYes
RogueLight armor
SorcererNone
SpellwrightLight, Medium ArmorYes
WarlockLight Armor
WitchNone
WizardNone

Step 3: Shields

All shields offer a +2 bonus to AC, though like armor, only certain classes are trained in shield use. Barbarians, Bards, Clerics, Fighters, Inquisitors, Oracles, Paladins, and Ranger may use shields. Druids may only use wooden shields. Some Fighters can also use heavy shields (see Fighter class).

Step 4: Size

If you are a dwarf, human, elf, half-elf, or half-orc then you are a medium-sized creature and your AC doesn't change. However, if you are a halfling or gnome, you are smaller and harder to hit. Small creatures get a +1 size bonus to their AC.

Step 5: Dexterity

The higher your dexterity, the harder you are to hit. Typically, you get your dexterity modifier as a dodge bonus to your AC. So, if you have a Dexterity of 16, you get a +3 bonus to AC. However, this bonus is capped by the armor that you wear. All armor has a score called Max Dex Bonus. This represents the highest dexterity bonus you can apply to your AC.

So, with your Dexterity of 16, you can easily wear leather armor without any impact because leather armor has a max dex of +4. However, if you wear chainmail, your dexterity bonus will only be +2, since mail has a max dex of +2.

Simply put, your Dodge Bonus from Dexterity = either your dexterity bonus or your armor's max dex, whichever is lower.

Note that you can still get dodge bonus from other sources besides Dexterity, such as from spells or abilities. Unlike other AC bonuses, dodge bonuses all stack.

Flat-Footed AC and Touch AC

Flat-footed AC is your AC when you aren't unable to defend yourself. Touch AC is how hard you are to touch. Each of these has slightly different calculations than your standard AC. When you start out:

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