Bandit (Archetype)
CR 0 humanoid
Senses: Perception 1
Speed: Varies Skills: None
Ability Scores: Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
INIT: +1 CP: +1 HP: 11 (1d10+1) SA: -- DC: 12
AC: 14 Touch: 11 Flat-footed: 13 [+3 Armor, +1 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee - 1 x Scimitar +2 (1d6+1/19-20). Reach: 5 ft.
- Ranged - 1 x Light Crossbow +2 (1d6+1/19-20/x3). Range: 60/120/200
A scimitar, a light crossbow, leather armor, and 10 sp.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.