Berserker (Archetype)
CR 2 humanoid
Senses: Perception 2
Speed: Varies Skills: Athletics 5, Intimidation 1
Ability Scores: Str 16 (+4), Dex 12 (+2), Con 7 (-1), Int 9 (+0), Wis 11 (+1), Cha 9 (+0)
INIT: +1 CP: +2 HP: 29 (2d12+6+4 temp) SA: -- DC: 15
AC: 14 Touch: 11 Flat-footed: 13 [+1 Dodge, +3 Natural]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Rage (ex) - A Berserker that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.
Uncanny Dodge (ex) - This creature can be flat-footed unless physically immobilized.
Attacks
- Melee - 1 x Greataxe +7 (1d10+5). Reach: 5 ft.
Rage (Bonus)(ex) - The Berserker can harness intense rage to fuel combat. This rage grants a +2 to attack and damage rolls, +4 temporary hit points, advantage on strength and constitution-based checks, advantage on saves against enchantment or mental control. Bonuses to attack and damage are included in stats.
A greataxe, rough fur clothes, a small carved wooden idol to a war god, traveling rations, and 12 sp.
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.