Gladiator (Archetype)
CR 5 humanoid
Senses: Perception 3
Speed: Varies Skills: Athletics 10, Intimidation 5, Persuasion 1
Ability Scores: Str 18 (+6), Dex 15 (+4), Con 16 (+5), Int 10 (+2), Wis 12 (+3), Cha 15 (+4)
INIT: +2 CP: +5 HP: 49 (5d10+15) SA: -- DC: 19
AC: 17 Touch: 14 Flat-footed: 15 [+3 Armor, +2 Dodge, +2 Shield]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Gladiator may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Gladiator does one extra point of damage. The Gladiator must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Stamina (ex) - This creature has a stamina pool of 5 points that can be used to perform actions that require it. When scoring a critical hit or killing a creature, this creature gains another stamina point. Actions which have the (Stamina) tag use up one point.
Stamina (ex) - This creature has a stamina pool of 5 points that can be used to perform actions that require it. When scoring a critical hit or killing a creature, this creature gains another stamina point. Actions which have the (Stamina) tag use up one point.
Improved Shield Bash (ex) - When this creature performs a shield bash, you may still apply the shield's shield bonus to its AC.
Shield Rush (ex) - After this creature hits with a shield bash, you may also apply a free CM check to trip or bull rush its opponent. Use the attack roll as the CM check to oppose the one made by the opponent. If successful, the creature either knocks the opponent prone, or pushes them back into another square (1 foot for every point you beat their opposed roll, rounded up).
Attacks
- Melee - 1 x Spear +9 (1d6+4). Reach: 5 ft. Posturing - After a successful attack, the target must make a CHA save or add one level of fear (requires 1 stamina).
- Melee - 1 x Shield Bash +9 (1d4+4). Reach: 5 ft. Posturing - After a successful attack, the target must make a CHA save or add one level of fear (requires 1 stamina).
Action Surge (Full Round)(ex) - This creature can gain one additional attack when using the Full Attack action. This does not stack with other effects which provide the same benefit, such as Haste.
Parry (Reaction)(ex) - As a reaction to a successful melee or ranged attack roll, this creature may make an attack roll at its highest bonus. If its roll is greater than the roll of the attacker, the attack automatically misses. This may only be used once per round.
A suit of leather armor, a medium shield, a spear, a purse with 25 gp of winnings, a small trinket used as a good luck charm.
An imposing warrior wearing stylized leather armor and carrying a shield and spear which they look exceptionally familiar with.