Guard (Archetype)
CR 0 humanoid
Senses: Perception 0, Standard Vision
Speed: Varies Skills: Athletics 2
Ability Scores: Str 13 (+1), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 11 (+0), Cha 10 (+0)
INIT: +1 CP: +1 HP: 11 (2d8+2) SA: 3 DC: 13
AC: 16 Touch: 11 Flat-footed: 15 [+5 Armor, +1 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee - 1 x Spear +2 (1d8+1). Reach: 10 ft.
- Ranged - 1 x Thrown Spear +2 (1d8+1). Range: 20/40/60
Defense (Full Round)(ex) - The Guard's weapon functions well defensively. When taking total defense it gains +6 to AC instead of +4.
Set (ex) - The Guard can use a standard action to ready an attack for when an enemy comes into range. The first attacker who enters range and uses at least half movement takes double damage if the [cretaure]'s attack against it is successful.
Spear, breastplate, and 2 gp worth of back pay in his pocket.
A well-disciplined guard who eyes you watchfully.