Upheaval

Kobold (Archetype)

CR 0 humanoid

Senses: Perception 5, Darkvision 60

Speed: Varies Skills: Stealth 5

Ability Scores: Str 9 (+1), Dex 13 (+1), Con 10 (+2), Int 10 (+0), Wis 9 (-1), Cha 8 (-1)

INIT: +1 CP: +1 HP: 5 (1d10) SA: -- DC: 13

AC: 15 Touch: 12 Flat-footed: 14 [+1 Dodge, +3 Natural, +1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

ACTIONS
Attacks
DESCRIPTION

This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.

Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of dragonkind, destined to rule the earth beneath the wings of their great god-cousins, but most dragons have little use for the obnoxious pests. While they may speak loudly of divine right and manifest destiny, kobolds are keenly aware of their own weakness. Cowards and schemers, they never fight fair if they can help it, instead setting up ambushes and doublecrosses, holing up in their warrens behind countless crude but ingenious traps, or rolling over the enemy in vast, yipping hordes. Kobold coloration varies even among siblings from the same egg clutch, ranging through the colors of the chromatic dragons, with red being the most common but white, green, blue, and black kobolds not unheard of. Kobold Characters Kobolds are defined by their class levels-they do not possess racial Hit Dice. A kobold with NPC class levels takes a -3 penalty to its CR (rather than the normal -2 penalty). All kobolds have the following racial traits. -4 Strength, +2 Dexterity, -2 Constitution: Kobolds are fast but weak. Small: Kobolds are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Normal Speed: Kobolds have a base speed of 30 feet. Darkvision: Kobolds can see in the dark up to 60 feet. Armor: Kobolds have a +1 natural armor bonus. Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold. Weakness: Light sensitivity (see page 301). Languages: Kobolds begin play speaking only Draconic. Kobolds who have high Intelligence scores can choose any of the following bonus languages: Common, Dwarven, Gnome, and Undercommon.