Upheaval

Orc (Archetype)

CR 0 humanoid

Senses: Perception -1, Darkvision 60

Speed: Varies Skills: Intimidation 2

Ability Scores: Str 17 (+5), Dex 11 (+0), Con 12 (+3), Int 7 (-2), Wis 8 (-1), Cha 6 (-2)

INIT: +0 CP: +1 HP: 6 (1d10+1) SA: -- DC: 13

AC: 13 Touch: 10 Flat-footed: 13 [+3 Armor]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Ferocity (ex) - When the Orc reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.

ACTIONS
Attacks
DESCRIPTION

This savage creature looks like a bestial version of a savage human, with green-gray skin and greasy black hair.

Along with their brute strength and comparatively low intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so. An adult male orc is roughly 6 feet tall and 210 pounds. Orcs and humans interbreed frequently, though this is almost always the result of raids and slave-taking rather than consensual unions. Many orc tribes purposefully breed for half-orcs and raise them as their own, as the smarter progeny make excellent strategists and leaders for their tribes. Orc Characters Orcs are defined by their class levels-they do not possess racial Hit Dice. All orcs have the following racial traits. +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma: Orcs are brutal and savage. Darkvision: Orcs can see in the dark up to 60 feet. Ferocity: See universal monster rules, page 300. Light Sensitivity: See universal monster rules, page 301. Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word orc in its name as a martial weapon. Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.