Scout (Archetype)
CR 2 humanoid
Senses: Perception 4, Standard Vision
Speed: Varies Skills: Athletics 2, History 3, Stealth 5, Animals 4, Nature 3, Track 6
Ability Scores: Str 11 (+1), Dex 14 (+6), Con 12 (+5), Int 11 (+1), Wis 13 (+5), Cha 11 (+1)
INIT: +2 CP: +3 HP: 21 (3d10+3) SA: -- DC: 15
AC: 15 Touch: 12 Flat-footed: 13 [+3 Armor, +2 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Pass without Trace (ex) - The Scout doesn't leave tracks. Any mount it rides also leave no tracks.
Endurance (ex) - Creatures with endurance gain advantage on endurance-related saves and check.
Swift Tracker (ex) - This creature can track at normal speed instead of half speed.
Attacks
- Melee - 1 x Sword +5 (1d6+2 piercing/19-20). Reach: 5 feet
- Melee - 1 x Shortbow +5 (1d6+2 piercing). Reach: 5 feet
Sneaky (Bonus)(ex) - This creature can either disengage or hide as a bonus action.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Scout can also use its bonus action to run its movement in feet again.
Short sword, short bow, leather armor, a coin purse with 20 gp, and a small pouch with a personal momento.
A wiry young lady with well-worn gear who appears as if she has been sleeping in the wilderness for a few days.