Upheaval

Spy (Archetype)

CR 3 humanoid

Senses: Perception 5, Standard Vision

Speed: Varies Skills: Deception 6, Insight 5, Intimidation 6, Persuasion 6, Sleight of Hand 5, Stealth 5, Linguistics 2, Poisons 2, Locks 5, Traps 3

Ability Scores: Str 10 (+1), Dex 15 (+3), Con 10 (+1), Int 12 (+6), Wis 14 (+3), Cha 16 (+8)

INIT: +2 CP: +2 HP: 12 (3d6) SA: -- DC: 16

AC: 14 Touch: 12 Flat-footed: 12 [+2 Armor, +2 Dodge]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Danger Sense (ex) - This creature gains advantage on checks made to avoid being surprised or to avoid the effects of unknown traps.

Master of Disguise (ex) - This creature gains advantage on deception checks made to diguise itself.

Swift Stealth (ex) - This creature can move at full speed while stealthed.

Face in the Crowd (ex) - While this creature is within 30 feet of at least 5 non-hostile creatures, perception and insight checks against it are made at disadvantage.

Convincing Liar (ex) - When this creature successfully makes a deception check to lie, creatures who repeat its lie may use the original deception check instead of their presuasion check, if better.

ACTIONS
Attacks

Sneaky (Bonus)(ex) - This creature can either disengage or hide as a bonus action.

EQUIPMENT

Dagger, a small black notebook written in cryptic code, 50 gp in a purse, and a disguise kit.

DESCRIPTION

A nondescript young man in plain clothes who has been keenly trying to hide the fact that he's watching you from across the room