Thief (Archetype)
CR 0 humanoid
Senses: Perception 2
Speed: Varies Skills: Stealth 5, Sleight of Hand 5, Locks 5, Traps 5
Ability Scores: Str 8 (-1), Dex 14 (+2), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
INIT: +2 CP: +1 HP: 8 (1d8) SA: -- DC: 13
AC: 15 Touch: 12 Flat-footed: 13 [+3 Armor, +2 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee - 1 x Dagger +3 (1d4+2/Dagger). Reach: 5 ft. Sneak Attack - If the target is flat-footed, or engaged in melee with an ally, a successful attack against it deals an extra 1d6 damage.
Cunning Action (Bonus)(ex) - The Thief may hide or disengage as a bonus action.
Leather armor, several daggers, thieves' tools, 10 gp.
Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights and tend to turn to combat only as a last resort.