2nd level Transmutation
Classes: Alchemist, Sorcerer, Witch, Wizard
Domains: Blood
Components: V, S
Casting Time: Standard
Range: Personal
Target: Caster
Duration: 1 minute
Saving Throw: STR Negates
Spell Resistance: No
Description: Your blood thickens to become a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Str save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength save against your save DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.