Upheaval

Animal Aspect

2nd level Transmutation

Classes: Alchemist, Magus, Ranger, Sorcerer, Wizard

Domains: Animal, Strength

Components: V, S, M (a part of the animal)/DF

Casting Time: Standard

Range: Personal

Target: You

Duration: 10 minutes, Concentration

Spell Resistance: No

Description: You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast animal aspect, choose one of the following animals to gain the associated benefits. You can only have one animal aspect or greater animal aspect spell active on you at a time.

Frog: Your legs become elongated and muscular. You gain advantage on Acrobatics checks, and you always jump as if you had a running start.

Gorilla: Your arms become long, flexible, and strong like those of a great ape. Your unarmed damage die type increases by one step, and you gain advantage on athletics checks.

Monkey: Your hands and arms become dexterous like those of a simian. You gain advantage on Climb checks, and you can throw objects as if you had the Improvised Weapon proficiency.

Otter: Your hands and feet gain webbing, and your lungs gain capacity, allowing you to move through the water with ease. You gain a Swim speed equal to half your speed, and all the benefits of having a swim speed. Additionally, you can hold your breath for 4 rounds per point of Constitution before being forced to make Constitution checks to keep holding your breath.

Raccoon: Your hands become extremely dexterous, and your feet become padded. You gain advantage on Stealth checks.

Tree Lizard: Your hands and feet gain climbing claws and climbing pads. You gain a climb speed equal to half your normal speed and all the benefits of having a natural climb speed.

Leveling: At level 3, each aspect is enhanced as follows:

Frog: You gain a Swim speed equal to half your normal speed, and all the benefits of having a swim speed.

Gorilla: You gain advantage on Perception checks.

Monkey: You gain advantage on Acrobatics checks.

Otter: Your swim speed increases to your full normal speed, and you need not make concentration checks to cast spells underwater.

Raccoon: Sleight of Hand and Traps checks are made at advantage.

Tree Lizard: You gain advantage on Stealth checks.