Upheaval

Animate Rope

1st level Transmutation

Classes: Bard, Sorcerer, Wizard

Components: V, S

Casting Time: Standard

Range: 120 ft

Target: One ropelike object, length up to 60 ft

Duration: 1 minute (D)

Spell Resistance: No

Description: You can animate a nonliving ropelike object. The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a bonus action, as if directing an active spell.

The rope can enwrap only a creature or an object within 1 foot of it--it does not snake outward--so it must be thrown near the intended target. Doing so requires a successful ranged attack against touch AC. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a DEX saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Dex check. The rope itself and any knots tied in it are not magical. This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope. The spell cannot animate objects carried or worn by a creature.