8th level Enchantment
Classes: Sorcerer, Witch, Wizard
Domains: Cleric, Druid, Fallen Druid
Components: V, S, M (A lump of alum soaked in vinegar)
Casting Time: 1 hr
Range: 60 ft
Target: A target item or location
Duration: 10 Days (D)
Saving Throw: CHA Partial, see description
Spell Resistance: Yes
Reversal: Instead of repelling certain creatures, you can attract them. Creatures of your chosen target type who approach within 60 feet of the target item/location feel a compulsion to approach it (Cha negates). It the spell is cast on an item, the targets feel compelled to touch and pick up the item. Affected creatures will not willingly leave the target area until the spell ends.
Description: You cause an object or location to emanate magical vibrations that repel or attract specific creatures within 60 feet. You can choose to target a specific kind of intelligent creature or creatures of a particular alignment. The kind of creature to be affected must be named specifically. A creature subtype is not specific enough. Likewise, the specific alignment to be targeted must be named.
Creatures of the designated kind or alignment feel an overpowering urge to leave the area or to avoid the affected item.
A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature that makes a successful charisma saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort causes the target to gain level 2 fatigue while in range. This fatigue wears off when out of range or when the spell expires.