3rd level Conjuration
Classes: Magus, Sorcerer, Wizard
Domains: Water
Components: V, S, M (a drop of water and a glass bead)
Casting Time: Standard
Range: 120 ft
Area: 10-ft.-diameter sphere
Duration: 1 round/level
Saving Throw: STR
Spell Resistance: Yes
Description: You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically quenches any nonmagical fires and functions as dispel magic against magical fires as long as those fires are size Large or less. A Large or smaller creature that fails a STR save is engulfed by the aqueous orb and carried along with it. Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered grappled by its churning currents. Creatures within the orb may attempt a STR save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and churns in place. An aqueous orb stops if it moves outside the spell's range.