Awaken
5th level Transmutation
Classes:
Domains: Animal, Plant
Components: V, S, DF
Casting Time: 24 hrs
Range: Touch
Target: Animal or tree touched
Duration: Instantaneous
Saving Throw: WIS to succeed
Spell Resistance: Yes
Description: You awaken a tree or animal to humanlike sentience. To succeed, you must make a WIS save against the creature's DC. You have no special empathy or magical control over a creature you awaken, though they start friendly to you and will likely help you, if you ask. Awakened creatures have their own will, though, and may later also decide to venture out on their own.
- An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6.
- An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's.
- An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).