Upheaval

Ball Lightning

4th level Evocation

Classes: Magus, Sorcerer, Wizard

Domains: Lightning

Components: V, S, M (a small iron ring)/DF

Casting Time: Standard

Range: 120 ft

Effect: two or more 5-ft.-diameter spheres

Duration: 1 round/level

Saving Throw: DEX negates

Spell Resistance: Yes

Description: You create two globes of lightning that fly in whichever direction you indicate. These globes fly at a rate of 20 feet per round and have perfect maneuverability. Wind does not affect a flying sphere's course. If a globe enters a space with a creature, it stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful DEX save negates the damage. Creatures wearing metal armor roll this saving throw at disadvantage. Each globe moves as long as you actively direct it (it's a move action for you to direct all the spheres created by a single casting of this spell); otherwise they stay at rest. These globes have no mass and cannot push aside unwilling creatures or move solid objects. A ball lightning globe winks out if it exceeds the spell's range.

Leveling: At Level 5, you get 3 globes of lightning; at level 7 you get 4 gloves; at level 9 you get five globes.