3rd level Abjuration
Classes: Magus, Ranger, Sorcerer, Wizard
Components: V, S
Casting Time: Standard
Range: Personal
Target: Caster
Duration: 1 round / level
Spell Resistance: No
Description: This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you but impedes their motion when they are retracted. When you are hit with a melee attack, make a Spell Attack. If your roll is higher than your opponent's attack roll, your opponent's attacking weapon or body part becomes caught in the field, as if magically affixed to your body.
If your opponent's melee weapon becomes trapped in the field, they gain the grappled conditions, though they may avoid this by releasing the weapon. If they attacked with a body part (such as a fist, a horn, a tail, etc.), then they cannot so easily escape. If they are your size or smaller, they are considered dominated. Larger creatures are simply grappled. On their turn, a stuck opponent may attempt to free themselves from the field by making a successful grapple check. You may use your spell attack to oppose this check.
While blade snare is active, you may make melee attacks and cast spells as normal, though you may not make ranged weapon attacks; the magic field thwarts such attacks. You may not snare more than one limb or weapon in the field at a time. If you already have an opponent's weapon or limb stuck in the field and you are hit by a second melee attack, you must choose which weapon or limb to snare.