1st level Illusion
Classes: Alchemist, Bard, Magus, Sorcerer, Wizard
Components: V
Casting Time: Standard
Range: Touch
Target: Creature touched
Duration: 1 minute (D)
Saving Throw: INT Negates
Spell Resistance: Yes
Description: While you are moving your outline appears blurred, shifting and wavering. Anyone attacking you must make a DC 5 cover roll before each attack roll. A see invisibility spell does not counteract the blur effect, but a true seeing spell does. Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own). Blurring only occurs when you move and ceases at the end of your movement. It is therefore mainly used to protect against attacks of opportunity. If you take a full round to move (double movement), the blurring lasts until the start of your next turn.
Leveling: At level 2, the blur effect happens all the time, even when you are not moving.