1st level Necromancy
Classes: Magus, Oracle, Sorcerer, Witch, Wizard
Domains: Blood, Generic
Components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
Casting Time: Standard
Range: Touch
Target: Creature touched
Duration: Until end of long rest
Spell Resistance: Yes
Description: You anoint a wounded creature with the blood of a good outsider or with holy water. The next time the anointed creature is wounded, the spell activates, granting it fast healing 2. This fast healing lasts for three rounds, after which the spell fades. This ability cannot repair damage caused by evil-aligned weapons or radiant damage caused by a evil spellcasters. The target radiates a faint aura of good while the fast healing is in effect, though this has no long-term effect on the target's alignment.
Leveling: For each spell level above 1st, the fast healing increases by 2. This spell cannot be cast at a level higher than 4th.