4th level Teleportation/Summoning
Classes: Inquisitor, Oracle, Sorcerer, Wizard
Domains: Generic, Planes, Travel
Components: V, S
Casting Time: Standard
Range: 120 ft
Effect: Ray
Duration: 1 min./level
Spell Resistance: Yes
Description: A green ray springs from your outstretched hand. You must make a spell attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a dimensional anchor include astral projection, blink, dimension door, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. The spell also prevents the use of a gate or teleportation circle for the duration of the spell.
A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.