6th level Transmutation
Classes: Magus, Sorcerer, Wizard
Domains: Destruction
Components: V, S, M (A lodestone and a pinch of dust)/DF
Casting Time: Standard
Range: 120 ft
Effect: Ray
Duration: Instantaneous
Saving Throw: CON Partial
Spell Resistance: Yes
Description: A thin, green ray springs from your pointing finger. You must make a successful spell attack to hit. Any creature struck by the ray takes 8d10+20 points of force damage. Any creature reduced to 0 hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.When used against an object, the ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field. A creature or object that makes a successful CON save is partially affected, taking only 5d6 points of force damage. If this damage reduces the creature or object to 0 hit points, it is entirely disintegrated. Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.