5th level Abjuration
Classes: Inquisitor, Oracle
Domains: Cleric, Generic
Components: V, S, DF
Casting Time: Standard
Range: Touch
Target: Creature Touched
Duration: 1 round/level or until discharged, whichever comes first
Spell Resistance: No
Description: This spell counters Good, Evil, Lawful, or Chaotic creatures, usually the opposite of the spell caster. If cast against evil, a shimmering, white, holy energy surrounds you. Against Good, a dark voluminous mass envelopes you. Against Lawful creatures you are surrounded by flickering, yellow, chaotic energy. Against chaotic ones you are surrounded by constant, blue, lawful energy. Regardless of the alignment dispelled, this spell has three effects.
· First, all attacks by creatures from the countered alignment are made at disadvantage.
· Second, on making a successful spell attack (touch) against creature from another plane from that alignment, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful WIS save. This use discharges and ends the spell.
· Third, with a touch you can automatically dispel any one enchantment spell cast by a creature of the target alignment. Exception: Spells that can't be dispelled by dispel magic also can't be dispelled by this spell. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.