2nd level Transmutation
Classes: Sorcerer, Wizard
Domains: Acid, Fire, Ice, Lightning, Paladin
Components: V, S, F (1 weapon)
Casting Time: Standard
Range: Touch
Target: One weapon
Duration: 1 minute (D)
Saving Throw: None
Spell Resistance: No
Description: Casting this spell sheaths one weapon in one of four energy types of your choice (acid, cold, fire, or electricity). For the duration of the spell, the enchanted weapon deals an additional 1d6 damage of that energy type on a successful hit. The elemental energy imbued does not harm you or the weapon, but it may affect surrounding objects. For example, a flaming sword could be used to ignite a pool of oil. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends.