Upheaval

Fire Trap

4th level Abjuration

Classes: Sorcerer, Wizard

Domains: Fire, Traps

Components: V, S, M (A half-pound of gold dust costing 25 gp sprinkled on the warded object.)

Casting Time: 10 min, ritual

Range: Touch

Target: Object touched

Duration: Permanent until discharged

Saving Throw: DEX half

Spell Resistance: Yes

Description: Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap can ward any object that can be opened and closed. When casting fire trap, you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 2d6 points of fire damage. The item protected by the trap is not harmed by this explosion. A fire trapped item cannot have a second closure or warding spell placed on it. A knock spell does not bypass a fire trap. An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam. You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.

Leveling: For every level above the minimum, the trap does an additional 2d6 damage (max 6d6)