3rd level Conjuration
Classes: Magus, Sorcerer, Witch, Wizard
Domains: Night, Planes
Components: V, S
Casting Time: Standard
Range: 120 ft
Effect: one or more bolts of energy
Duration: Instantaneous
Saving Throw: Dex negates blindness
Spell Resistance: Yes
Description: You create a bolt infused with shadow pulled from the Shadow Plane. All bolts must be aimed at targets within 30 feet of each other and require a spell attack to hit. Each bolt deals 4d6 points of necrotic damage to a living creature or heals 4d6 points of damage to an undead creature. Furthermore, the bolt's energy spreads over the skin of creature, possibly blinding it for a short time. Any creature struck by a bolt must succeed at a Dex saving throw or become blinded for 1 round.
Leveling: 4th Level: two bolts, 5th level: three bolts.