1st level Conjuration
Classes: Bard, Magus, Sorcerer, Wizard
Components: V, S
Casting Time: Standard
Range: 30 ft
Target: One object or one 5 ft square
Duration: 1 minute / level
Spell Resistance: No
Description: You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Dex save. Those who fail become entangled but can break free by succeeding at an Athletics check against your DC. The area of the spell is considered difficult terrain. A creature moving through the glue must succeed at an Athletics check as part of its move action. Creatures that fail lose their movement and become entangled in the first square they enter.
The spell can also be used to create a sticky coating on an item. A creature holding a targeted item can attempt a Dex saving throw against your save DC. If the initial saving throw succeeds, the item is unaffected. If it fails, the item is stuck in place. If an affected item is connected to another item (such as a sword in a sheath or a cork in a potion bottle), it cannot be separated from the other item unless the creature succeeds at an Athletics check as a move action to free it. A creature must succeed at saving throw each time it attempts to use the sticky item; otherwise, the item becomes stuck to the creature. Sticky armor or clothing imposes a -10 penalty on grapple checks to escape a grapple attempted by the wearer.