2nd level Evocation
Classes: Magus, Sorcerer, Wizard
Domains: Air
Components: V, S
Casting Time: Standard
Range: 120 ft
Target: 5-ft.-diameter sphere of air
Duration: 1 round/level
Saving Throw: special
Spell Resistance: Yes
Description: A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treated in all ways as an area of strong wind (see Gust of Wind). The sphere moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space containing a Medium or smaller creature, it stops moving for that round and generates a sharp thrust of wind. The target must make STR save or be pushed 1 foot backward for each point lower than your class save DC (min 5 feet). Even if they make the save, the creature takes 1d6 points of bludgeoning damage from the attack. A gusting sphere rolls over objects or barriers that are less than 4 feet tall. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. A gusting sphere immediately dissipates if it exceeds the spell's range.