6th level Necromancy
Classes: Inquisitor, Oracle, Witch
Domains: Destruction, Generic, War
Components: V, S
Casting Time: Standard
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: WIS half
Spell Resistance: Yes
Description: Harm charges a subject with energy that deals 14d6 points of necrotic damage. If the creature successfully saves, harm deals half this amount, but it cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal.
Leveling: For each level above 6th, Harm deals an additional 2d6 hp of damage.