6th level Necromancy
Classes: Alchemist, Inquisitor, Oracle, Witch
Domains: Druid, Fallen Druid, Generic, Life
Components: V, S
Casting Time: Standard
Range: Touch
Target: Creature touched
Duration: Instantaneous
Spell Resistance: Yes
Description: Heal enables you to channel radiant energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage (provided the cause of the damage is also cured), blinded, confused, dazzled, deafened, diseased, fatigued, feebleminded, insanity, stunned, and poisoned. It also cures 120 hp of damage. Heal does not restore your hit point max if it is reduced by life drain, or restore afflicted ability damage. If used against an undead creature, heal instead acts like harm.
Leveling: For each level above 6th, 20 more hp are healed. At 9th level, 200 hp are healed per person and the spell can be cast on as many creatures as desired within 30' range.