Upheaval

Instant Fake

3rd level Illusion

Classes: Bard, Inquisitor, Magus, Ranger, Sorcerer, Wizard

Domains: Creation, Trickery

Components: V, S, M (a piece of costume jewelry)

Casting Time: Standard

Range: Touch

Target: 1 object touched

Duration: 1 minute / level, Concentration

Saving Throw: INT disbelief

Spell Resistance: No

Description: You create an illusory duplicate of the target item. You can deliver it while touching an object you want to steal with Sleight of Hand check; in this case, the illusion phases into existence exactly as you remove the genuine article, allowing you to instantaneously replace a protected or guarded item with no change in appearance, weight, or other factors.

The illusion appears to be a perfect replica. Actively examining the fake with an Appraise or Perception check grants a creature an int save, but on a failed saving throw, it concludes that the fake is the genuine article. The illusion isn't a functional item, nor does it have any magical properties of the original. For example, an instant fake of a set of thieves' tools can't be used to pick a lock, a false warhammer can't harm a person or break an object, a suit of unreal chainmail offers no actual protection, and an illusory potion of cure light wounds doesn't heal any hit points when imbibed.