2nd level Illusion
Classes: Alchemist, Bard, Inquisitor, Magus, Sorcerer, Wizard
Domains: Mutation, Trickery
Components: V, S, M (An eyelash encased in a bit of gum arabic)/DF
Casting Time: Standard
Range: Personal or Touch
Target: You or a creature or object weighing no more than 100 lb./level
Duration: 1 hour, Concentration
Spell Resistance: Yes
Description: The creature or object touched becomes invisible (see Conditions). The spell ends if the subject attacks any creature. Any spell that targets a foe counts as an attack, even if the spell is harmless. You may still cast beneficial spells on allies, or direct spells or attacks at unattended objects. You may also cause indirect harm to foes (triggering traps, summoning monsters, releasing attack dogs). The GM will determine when an indirect attack becomes a direct attack. Once the subject attacks, she immediately becomes visible.
Leveling: At level 3, the spell can be cast on all recipients within 10' of you. The center moves with you, but any who step outside the sphere become visible. Attacking negates the spell for yourself, not the others, and all effected can see one another. At level 4, you cast on one person, though the spell doesn't end when you attack. At level 5, when cast on a single object and an additional material component is used (5,000 gp. worth of diamond dust), the spell has a duration of Permanent. At level 7, the spell can be cast on a group of people, any number as long as no two are more than 180 feet apart. The group spell breaks for those individuals who attack, or when one individual moves more than 180 feet from another.