2nd level Transmutation
Classes: Inquisitor, Sorcerer, Wizard
Components: V
Casting Time: Standard
Range: 240 ft
Target: One door, box, chest, or other locked object
Duration: Instantaneous
Spell Resistance: Yes
Description: The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open an arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like.