2nd level Transmutation
Classes: Alchemist, Magus, Sorcerer, Witch, Wizard
Components: V, S, F (A small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Casting Time: Standard
Range: 30 ft
Target: You, one willing creature, or one object weighing up to 600 lbs
Duration: 10 minutes, Concentration
Spell Resistance: Yes
Description: Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.
Leveling: Nope