2nd level Illusion
Classes: Bard, Magus, Sorcerer, Wizard
Domains: Trickery
Components: V, S
Casting Time: Standard
Range: Personal
Effect: 5 illusory duplicates
Duration: 1 min./level
Spell Resistance: Yes
Description: Five illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. These figments separate from you and remain in a cluster within 5 feet of you. The images randomly switch around and mimic your exact movements so it's impossible to tell which is the real you with normal senses. An attacker must be able to see the images to be fooled, though. If you are invisible or an attacker shuts his or her eyes, the spell has no effect.
Enemies attempting to attack you or cast spells at you must select from among the indistinguishable targets. Roll randomly to determine if you or the duplicates are targeted (e.g. rolling 1 on 1d6 when there are five duplicates, 1 on 1d5 for four duplicates, etc.). Duplicates have an AC equal to your Touch AC, and any successful hit against a duplicate destroys it. Area spells affect you normally and do not destroy any of your figments.