Upheaval

Nightmare

5th level Illusion

Classes: Alchemist, Bard, Sorcerer, Witch, Wizard

Domains: Affliction, Mind, Night

Components: V, S

Casting Time: 10 min

Range: Unlimited

Target: One living creature

Duration: Instantaneous

Saving Throw: INT Negates

Spell Resistance: Yes

Description: You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightmare prevents restful sleep and causes 1d10 points of psychic damage. The nightmare makes it so the target received no benefit from the long rest. Spellcasters who need rest are unable to prepare spells, natural healing does not occur during the rest, and the target suffers two points of ability damage on all scores, as if he had failed to sleep at all. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature.

KnowledgeINT Save Modifier
None1+10
Secondhand (you have heard of the subject)+5
Firsthand (you have met the subject)+0
Familiar (you know the subject well)–5
1 You must have some sort of connection to a creature you have no knowledge of.

ConnectionINT Save Modifier
Likeness or picture–2
Possession or garment–4
Body part, lock of hair, bit of nail, etc.–10

Dispel evil cast on the subject while you are casting the spell dispels the nightmare and causes you to be stunned (level 3) for 10 minutes per caster level of the dispel evil.

If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends.

If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.

You are defenseless, both physically and mentally, while in the trance. (You always fail any saving throw, for example.)

Creatures who don't sleep (such as elves, but not half-elves) or dream are immune to this spell.