1st level Abjuration
Classes: Alchemist, Inquisitor, Ranger, Sorcerer, Wizard
Domains: Protection, Trickery
Components: V, S, M (A pinch of diamond dust worth 10 gp per spell level)
Casting Time: Standard
Range: Touch
Target: Creature or object touched
Duration: Until end of long rest
Spell Resistance: Yes
Description: The warded creature or object becomes difficult to detect by divination spells. All divinations of first level and lower automatically fail. Spells higher than that must succeed on a spell attack against your DC to be successful.
Leveling: When cast at higher levels, nondetection automatically defends against divination spells of the same level or lower. Higher level spells must still make a spell attack, as usual.
Level 4: At this level, you may divide the duration in 1-hour increments among the creatures or objects touched.