6th level Transmutation
Classes: Magus, Sorcerer, Witch, Wizard
Domains: Earth
Components: V, S, M (A pinch of earth and a drop of blood)
Casting Time: Standard
Range: 120 ft
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Duration: Instantaneous
Spell Resistance: Yes
Reversal: This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 CON save to survive the process. Any petrified creature, regardless of size, can be restored. The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.
Description: You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is immobile and helpless as its flesh begins to harden. On a successful save, the creature isn't affected. A creature frozen by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times (including the first one), it is turned to stone and petrified. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind. If the creature is physically broken while Petrified, it suffers from similar deformities if it reverts to its original state.