4th level Illusion
Classes: Magus, Sorcerer, Witch, Wizard
Domains: Death
Components: V, S
Casting Time: Standard
Range: 120 ft
Target: One living creature
Duration: 1 minute, Concentration
Saving Throw: INT Negates
Spell Resistance: Yes
Description: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make an INT saving throw to recognize the nightmare as unreal. If failed, the target is frightened (level 2) for the duration of the spell. At the beginning of each of your turns, as long as the spell is in effect, the target must make an INT saving throw or take 2d4 INT damage. When the target reaches max INT damage, they fall comatose to the ground, helpless and trapped in their own nightmares. Once the spell ends, the INT damage remains but can be healed using any of the normal methods for dealing with ability damage.
Leveling: Level 9 (Weird): Can now affect any number of creatures all 30 feet apart.