Upheaval

Prismatic Spray

7th level Evocation

Classes: Sorcerer, Wizard

Components: V, S

Casting Time: Standard

Range: 60 ft

Area: Cone-shaped burst

Duration: Instantaneous

Saving Throw: See text

Spell Resistance: Yes

Description: This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with perception score of +8 or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.

1d8Color of BeamEffect
1Red20 points fire damage (DEX half)
2Orange40 points acid damage (DEX half)
3Yellow80 points electricity damage (DEX half)
4GreenPoison (2d4 CON damage per round until saved)
5BlueOn a failed save, the target is stunned (level 2). They must then make a CON saving throw at the end of each of their turns. If they successfully save three times, the stun ends with no other effects. If they fail their save three times, they permanently turn to stone. The successes and failures don't need to be consecutive.
6IndigoCurse of insanity. The target takes 2d4 WIS damage each round until saved. When the target's wisdom score is fully damaged, they are inflicted with confusion. The WIS damage and the confusion effect can only be healed after a successful remove curse spell is cast.
7VioletBanishment. Make a WIS save. If failed, you are transported to another plane (usually the ethereal or astral) for 1 minute. After this time, you may make another WIS save. If successful, you are returned to your original location; if failed, you remain banished to the foreign plane.
8Struck by two rays; roll twice more, ignoring any "8" results.