2nd level Conjuration
Classes: Magus, Ranger, Sorcerer, Wizard
Components: V, S
Casting Time: Standard
Range: Touch
Target: Projectile weapon touched
Duration: 1 round/caster level, Concentration
Spell Resistance: Yes
Description: Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for those vulnerable to magic weapons and for attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.