Upheaval

Reloading Hands

2nd level Conjuration

Classes: Magus, Ranger, Sorcerer, Wizard

Components: V, S

Casting Time: Standard

Range: Touch

Target: Projectile weapon touched

Duration: 1 round/caster level, Concentration

Spell Resistance: Yes

Description: Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for those vulnerable to magic weapons and for attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.