1st level Enchantment
Classes: Bard, Sorcerer, Witch, Wizard
Domains: Night
Components: V, S, M (A pinch of fine sand, rose petals, or a live cricket)
Casting Time: Standard
Range: 120 ft
Area: One or more living creatures within a 10-ft.-radius burst
Duration: 10 minutes
Saving Throw: CHA negates
Spell Resistance: Yes
Description: A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
Level 0: Can put a willing target to sleep.
Leveling: Level 3 (Deep Slumber): Affects 10 HD of creatures. Level 5: Affects 15 HD of creatures.